Kish HiraniTerra Virtua
Rosemary BuahinCurve Digital
Yvonne DawesFrontier Developments
Thad FrogleyBoss Alien
Emma TurnerOutplay Entertainment
Nick DixonFalmouth Launchpad
Lisa CarterMimram Media
Ed PerkinsSquare Enix
Simon IwaniszakRed Kite Games
Marie-Claire IsaamanWomen In Games
Harinder SanghaSEGA Hardlight
Caroline HindsCreative England
Emma SmithCreative Assembly
Nick DuncombePlayground Games
Jamie ClarkeGames Jobs Direct
Ian GoodallAardvark Swift
Kish Hirani is the CTO of Terra Virtua, an entertainment-focussed VR world
combining Netflix-style subscriptions for VR games with all assets and transactions
secured on the blockchain.
He started in the video games industry in 1996 as a programmer the after day after graduating with a Masters from Edinburgh University, moving to technical leadership roles at notable development studios and publisher houses (Acclaim, BBC Multimedia, THQ) for the first half in the industry. He then moved over to platform-holders starting with Microsoft and soon after to Sony as
their Head of Developer Services, running the PlayStation developer technology services
He has also been the Chair of BAME in Games and a Board member of Women in Games, voluntary positions for two advocacy orgs that exists to encourage more diverse talent working in the games and the wider entertainment industry.
He has recently been listed as the Top 100 Asian Stars in UK Tech by Diversity UK.
A popular industry marketing veteran with over 17 years’ experience holding key positions in Eidos, Novalogic, Warner Bros and, most recently, Sony PlayStation, Rosemary has worked on a number of groundbreaking campaigns, including Batman Arkham City, PlayStation®4, LEGO Batman and Uncharted 4: A Thief’s End. Her creativity, strategic planning, leadership and events work has earned Rosemary multiple industry accolades including the MCV Special Recognition Award. She was also recognised as one of the Top 30 Women in Games.
Director of Engineering
HR & Recruitment Manager
With over 15 years’ experience in the games industry, Emma leads in all areas of talent management at Outplay. In 7 short years, she has helped Outplay Entertainment transform into the UK’s largest independent mobile gaming studio, developing a creative and progressive culture for the studio to thrive within and assembled a large and diverse team of the industry’s top talent.
Head of Launchpad Programme
Managing Games at Azoomee, Vice Chair at BAME in Games and member of BAFTA, Adam is an industry pro with a career spanning nearly a decade.
Head of Production
I’m Head of Production at Square Enix London, where I’m responsible for all externally developed mobile games for the west. I started out in project management in media before joining Codemasters’ ill-fated Guildford Studio. From there I’ve been lucky enough to work with some brilliant mentors and awesome teams on everything from console to mobile to handheld and web, taking in AAA FPS, clumsy ninjas and Moshlings along the way. Now at Square Enix, I get to work with some of my all-time favourite IPs including Tomb Raider and Just Cause.
Dana Ramnarine is VP of Rhum, a disruptive HR & Talent Consultancy helping some of the industry’s most innovative companies grow around the globe. She spent almost 15 years hiring for some the world’s most innovative creative tech companies, including Disney, Unity Technologies and Electronic Arts exploring innovative and effective tools to find, attract, and retain incredible people. An advocate for gender equality and diversity in games, Dana continues to collaborate with HR leaders to build programs and strategies to promote a culture of belonging and innovation.
Red Kite Games
With over a decade of games industry experience, Simon started his career at Rockstar. Having spent time in both the UK and US, Simon worked as a senior designer on several titles including Grand Theft Auto: Chinatown Wars, Red Dead Redemption and L.A. Noire.
Forming Red Kite Games in 2012, Simon and his team have helped to develop several high profile titles including God of War III: Remastered, Call of Duty: Strike Team and DiRT 4. Most recently they’ve been supporting Sumo Digital and Microsoft with the development of Crackdown 3.
As a highly skilled video games developer and successful entrepreneur Simon has extensive experience in the creation of top quality video games for all major platforms and business models.
As Co-Founder of nDreams, Tamsin has been instrumental behind the scenes, taking care of operations within the globally renowned VR developer and publisher since its inception in 2006. Looking after anything HR, Recruitment, Finance, Health & Safety, Facilities… the list goes on! As the company has grown, Tamsin has focused on scouting the best in development talent to ensure the company remains at the forefront of VR with an exceptional team.
Prior to working in the video games industry Tamsin spent eight years at IBM working in a variety of roles including Customer and Network Support, Team Management and Resource Management. She ran an internal Resource Centre recruiting and deploying resources across Strategic Outsourcing for IBM North Region before moving into an EMEA role looking at management systems for the Resource Management team.
Tamsin is a champion for more inclusivity in the Games industry, bringing a corporate ambassadorship for Women In Games to nDreams. Outside of work Tamsin volunteers as an Enterprise Advisor with Farnborough College of Technology with the aim of improving business and education links within the local area.
Director of People & Operations
Caroline Hinds is the People & Ops Director at Creative England – an organisation which invests in and supports creative ideas, talent and businesses in film, TV, games and digital media. People development and searching for the best creative talent is her passion along with keeping the business operations ticking over. Working with people across film, games, digital, partnerships, marketing and policy gives her the insight to identify any unsung heroes and lead on any talent development.
Prior to Creative England, Caroline was the Head of HR of North West Vision; a regional screen agency which developed and promoted games, film and TV in the North West. Having started her HR career at the NHS, her experience spans across the public and creative sectors. Caroline takes pride in being a trusted decision maker when it comes to seeking talent, understanding and championing diversity.
Nick Duncombe leads the Recruitment function at Playground Games, a Microsoft first-party studio and one of the UK’s most pre-eminent AAA developers. Nick joined Playground in 2015 during the development of Forza Horizon 3 and has helped the studio grow to over 200 employees.
Since joining Playground Games Nick has been responsible for the hiring of over 120 video game developers from around the world and most recently the recruitment drive for Playground Games second AAA studio working on an open-world action RPG project.
Games Jobs Direct
Ian entered the industry as a consultant for Aardvark Swift at the turn of the century and hasn’t looked back since. Since becoming Managing Director in 2010, Ian has revamped Aardvark Swift into the award-winning, industry leading video game recruitment agency that it is today.
With a passion for developing the UK’s graduate talent, Ian created the Grads in Games initiative which aims to strengthen links between academia and industry. The initiative’s Search for a Star challenges recently hosted over 1000 students who signed up to develop games and game-ready assets, alongside over 30 studios who signed up to support the initiative.